Since this was the first time a product attempted to parse, understand and visualise state court judge decisions, I led design activities to make sure we got design right. These design activities included:
These are some of the activities that I did during the design phase of the SDLC
Collaborative Design
Facilitated workshops to generate multiple ideas and capture our personas' mental models.
Sketches
Sketched a solution that consolidated ideas from collaborative design into one single solution.
Wireframes
Developed low-fidelity clickable versions of our sketches using Balsamiq.
Comps
Created individual wireframes in Sketch and uploaded to Zeplin to communicate to the Dev team.
Usability Testing
Tested each fidelity level (sketch, wireframe and comp) before we moved on to the next. This gave us certainty of success.
Design System
Created a design system in sketch that allowed us to reuse components across multiple wireframes to maximize consistency.
I created these wireframes in a workflow that used tools like Sketch, Photoshop and Zeplin, and are currently the production version of Gavelytics' Look and Feel.
Judge Information
Allows litigators to get to know their judge in a snapshot.
Motion Analyzer
Final version of the Motion Analyser. Allows you to find what kind of motion was filed before a given judge, filing party and outcome as compared to the rest of the county.
§170.6 Analyzer
See how many times a judge has been dinged as compared to the rest of the county, and also find out who was the replacement.
Ruling Database
When the motion analyser allows you to find out what happened, the ruling database allows you to find out why that happened.
In order to understand the user’s mental model of what a solution should be, I periodically sourced and organised collaborative sketching sessions with our personas, where we pitched the high-level problem we had, fleshed it out a bit more through a brief discussion, and started sketching through a design-thinking activity called Design Studio (or Charade), where people get to rapidly iterate designs until they reach an acceptable design maturity.
CEO & Founder explaining the problem to be solved. This is the first step taken to understand what a design solution should solve.
Divergent thinking – first round of design. During this phase, people individually generate sketches according to their own mental models.
Presentation of divergent solution. -Solutions are explained, while the audience take notes on those things that could be helpful to enhance their own designs.
Emergent thinking – second round of design. This round of design consists of stealing ideas from others and incorporate them into your own design